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Something mysterious has happened in this tiny village, something that has caused every single person to vanish from sight. Quarantine posters are splattered across houses and doors, roadblocks are set up on the routes out of town. Built within CryEngine, the scenery of the village and surrounding countryside is stunning, and really helps to set the tone of the village as you make your way through hit. Set within a small village in Shropshire, players must make their way around the large village and unravel what has caused all of the villagers to vanish.
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The emphasis on storytelling with only the barest semblance of interactive elements make Everybody’s Gone to the Rapture a game best suited for niche audiences interested in a very particular kind of storytelling. In all reality, it leans more heavily on the "interactive story" portion. Although you can interact with some doors and objects, you can’t really affect the story with your actions. Everybody's Gone to the Rapture is the kind of interactive experience that has gained popularity in recent years, and led to discussion and disagreement about what constitutes a "game." It's a particularly apt example, because the interactivity is so superficial.
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